

Donkey Kong 2: March of the Minis ( Demo) Mario Superstar Baseball ( Mario Baseball Demo) īS Excitebike Bunbun Mario Battle Stadium Mario Tennis ( Nintendo 64, GBC, Virtual Boy)

In MRAM.arc, the spiny shell's file name is oddly item_koura_yellow, referring to a Yellow Shell. This Thwomp appears to have the same settings as the far end Thwomp, minus the visibility. In between the 2 Thwomps at the first left turn of the track, there is an extra Thwomp that is never visible in-game. There's a whole lotta words here, but not enough pictures.

Placeholder Trophies found at courseselect.arc/timg.

This is also notable for being the only course logo image to be included within the files for the course it belongs to. Note that Peach's hair is down, as opposed to tied up in a ponytail as it is in the final game. The most interesting thing in the pack, however, is this early version of the course's logo. Strangely, it follows the mini-map naming convention, with the name award_map. However, like the unused course map above, this one is twice the size of the final mini-maps, and is rotated 180º compared to the final Peach Beach mini-map. The name of the used mini-map is patapata_map.īeing as the awards ceremony takes place on a copy of Peach Beach, the files for it also contain a mini-map of the course. The file, named patapata_course_map is twice the size of the final mini-maps, and reads "patapata course map". Tl dr, netplay is usually a lot of work to set up correctly and may not even work well on your hardware.The file packs for Mushroom City contain an extra version of the mini-map from earlier in development. Any issues you run into will be either your fault, a friend's fault, or someone's computer being too slow for the game with the ridiculously-intensive settings. Netplay also generally requires a high degree of competency and collaboration between the players, since everyone's settings need to be almost exactly the same (the few exceptions include graphics backend and enhancements – not hacks, those can still break things) and everyone needs to use the exact same memory card file unless you have memcard syncing enabled. It's unlikely that your MacBook fits that requirement. DSP LLE (which usually isn't necessary, but for this game it is) and single-core mode.
#MARIO KART DOUBLE DASH FOR MAC FULL#
The game's built-in LAN stuff (via the BBA, the Broadband Adapter) is a pain to set up correctly, and our resident netplay expert JMC47 still hasn't ever succeeded in setting it up, so you can probably ignore that.ĭolphin's netplay works well as long as everyone's got a half-decent internet connection and a fast enough CPU to run the game at full speed *with* settings that drastically increase the CPU load, e.g.
